Friday, October 29, 2010

New Post Apoc stuff

I've been working a bit lately on my post-apocalyptic skirmish rules, and painting and converting some figures to go with them. In this batch of (very) WIP figs, we have the Desert Rose, hero of the New California Republic Desert Rangers.

From Magnus' Project Log


Next up is a Robohelper, designation A-6. Watch out for his eye laser!

From Magnus' Project Log


In the opposing corner, we have several new additions to the Master's army of Supermutants.

From Magnus' Project Log


And a family portrait:

From Magnus' Project Log

Wednesday, September 22, 2010

First Test Game!

My first test game against Evan, Tuesday the 21st, versus his bugs.

His list, from memory.
2x Tervigons w/ Catalyst (1 troop, 1 HQ)
3x Hive Guard
5x Warriors w/ Devourers/Barbed Strangler
10x Termagants
3x Carnifexes w/ TL Devourers
2x Trygon Primes

We played one of the Adepticon 40k scenarios that was run at Gamers Haven this last March in practice for the upcoming Gamers Haven tourney this October. It was a modified Dawn of War deployment (anywhere 6" from the table center), with a random primary condition that we would discover on the top of turn 4 (Control center, control terrain elements, or table quarters). Secondary was VPs, Tertiary was Eliminate Enemy HQs.

I moved up too aggressively, not taking advantage of my range. I lost my Thundercav to concentrated shooting from the Carnifexes, and over the course of the game failed to kill key elements of Evan's bugs. Trygons were ultimately successful in taking down my back field firepower. Thunderwolves would have been more useful in countering the Trygons and applying pressure to monstrous creatures like the Tervigon, rather than mixing it up with Gargoyles and Termagants.

Lessons learned: Utilize my range advantage. Use stormbolters to open a hole for assault units to move through. Don't use Thunderwolves as a shield, use them as a hammer in mid-late game. I don't have any other fast elements to assist them if I rush in too fast.

Tuesday, September 21, 2010

Logan's Great Company, redux

I'm trying my damnedest to fit my Thunderwolf Cavalry into my army, and it took sacrificing the all terminator look. Five squads of wolf guard, one of which is ten men strong. The Thunderwolves and 20 Wolf Guard march forward, while while the two rearguard Wolfguard squads (the two five man squads with a single terminator in them) sit back with the Long Fangs and protect my mid and back field objectives.

I have a total of 16 missiles a turn, spread among 6 different units so I can divide my fire. I tried to maintain both the shooting and melee capability of the forward Wolf Guard units. My previous Thunderwolf Cavalry builds had problems cracking transports so the TWC could eat the insides; I hope this list will not have the same problems.

Magnus



Game Size 2000
Pts 2000
Remaining Pts 0

HQ
Logan Grimnar 275

Rune Priest 100

Troops
10 Wolf Guard 180
TDA, Heavy Flamer, Powerfist 30
TDA, Heavy Flamer, Chainfist 35
TDA, Wolf Claw 20
TDA, Wolf Claw 20
TDA 15
Combimelta 5
Combimelta 5
BP/CCW 0
BP/CCW 0
BP/CCW 0

5 Wolf Guard 90
TDA, Cyclone 45
Storm Bolter 3
Storm Bolter 3
Storm Bolter 3
BP/CCW 0

5 Wolf Guard 90
TDA, Cyclone 45
Storm Bolter 3
Storm Bolter 3
BP/CCW 0
BP/CCW 0

5 Wolf Guard 90
TDA. Cyclone, Powerfist 55
TDA, Combimelta, Wolf Claw 25
TDA, Combimelta, Wolf Claw 25
Power Fist, Combimelta 25
BP/CCW 0

5 Wolf Guard 90
TDA. Cyclone, Powerfist 55
TDA, Wolf Claw 20
TDA, Combimelta, Wolf Claw 25
Power Fist, Combimelta 25
BP/CCW 0

Fast Attack
3 Thunderwolf Cavalry w/ PF, MB 180

3 Thunderwolf Cavalry w/ TH, MB 185

Heavy Support
5 Long Fangs 75
4 Missile Launchers 40

5 Long Fangs 75
4 Missile Launchers 40

Wednesday, February 17, 2010

Finished Wolf Guard for BVAMS

From Project Log


Here are the finished Wolf Guard, all painted and based. I gave this squad my new scratch-built combimeltas. Not too hard, and they look decent enough. I can't bear to keep chopping up meltaguns just for the little can on the front.

Magnus

Sunday, February 14, 2010

Kaelyssa's Battlegroup

 


Here they are! I had a hell of a time with these. I won't be painting any more Retribution any time soon, I'll bet.

Magnus
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Wolf Guard Pack... again

 


Just testing the "pic size" option. Oh, and I built some combimeltas! They aren't in the pics, however.
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Zak's Retribution

 


Here is a pic of the Kaelyssa's battlegroup, roughly all at the same stage of progres. I have yet to even touch the gems, and the metals are at a minimum.
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Wednesday, February 10, 2010

First Pack Done

 


Here is the first pack of Terminator Wolf Guard for my list! To be honest, they're more finished than this because I painted eyes and some highlights and added bases and a bunch of other things, but I'm too lazy to take a new picture this morning.
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Tuesday, February 9, 2010

First pack in progress

 


They're coming along. Still need to figure out what color my lightning claws are going to be!
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Monday, February 8, 2010

A New Army for OFCC '10!

 


Here it is! This is what I'm planning on bringing to OFCC this year. Its Logan Grimnar and his posse of Terminator Wolf Guard, their Land Raiders, and a few Long Fangs with missile launchers to help out a bit in the firepower department. You can hardly see them in the back, but there are a few legless Wolfguard and a Lone Wolf who are waiting for some bitz to arrive. Here is the list as it currently stands:

2000 Pts
HQ

Logan Grimnar 275

Elites
Lone Wolf in TDA 45
w/ Wolf Claws 20
w/ Meltabombs 5

Troops
5 Wolf Guard in TDA 165
Storm Shield, Wolf Claw 20
Wolf Claws 15
Wolf Claws 15
Wolf Claws, Meltabombs 20
Heavy Flamer, Wolf Claw 10
Dedicated Transport: LR Redeemer w/ Extra Armor, Multimelta 265

5 Wolf Guard in TDA 165
Combiplasma, Wolf Claw 10
Combiplasma, Power Weapon 5
Combiplasma, Power Weapon 5
Storm Bolter, Chain Fist 15
Assault Cannon, Power Fist 40

5 Wolf Guard in TDA 165
Storm Bolter, Power Weapon 0
Storm Bolter, Power Weapon 0
Storm Bolter, Power Weapon 0
Storm Bolter, Power Fist 10
Cyclone Missile Launcher 30

5 Wolf Guard in TDA 165
Storm Bolter, Power Weapon 0
Storm Bolter, Power Weapon 0
Storm Bolter, Power Weapon 0
Storm Bolter, Power Fist 10
Cyclone Missile Launcher 30

Heavy Support
Land Raider, Extra Armor 265

5 Long Fangs 75
4 Missile Launchers 40

5 Long Fangs 75
4 Missile Launchers 40

It may be changed a bit as time goes on and play experience changes my views on things. The almost complete lack of melta weaponry in this list is a bit worrisome, but I can switch the combiplasmas for combimeltas if I feel the need.I only went with combiplasmas because thats what I had modeled, and I've been playing against a great deal of Tyranid monstrous creatures lately.

The second two squads of Wolfguard, each carrying a Cyclone Missile Launcher, can be smashed together into one squad of 10 Wolfguard if I really felt like it. Right now, I'm feeling that they might be more useful as two squads than as one.

Magnus
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Tuesday, February 2, 2010

A few pics from Astro Vancouver 09

 


I was searching through my digital pictures and found some pics from Astronomicon 09. It really brought back to me how many great games against great people I had there. In the first picture, you can see the last survivors of my Space Wolf strike force battling against a very finely converted Imperial Guard army. It was a bloodbath for me, with Imperial Guardsmen beating down Space Wolves in close combat. A sad day for Fenris and the Fang, to be sure. This pic shows the withdrawal from the field of the Wolf Priest and his last few men, seconds before a great deal of lasgun fire reduced them to smoking husks. They died as they lived, failing to kill Imperial Guardsmen.

 


The second picture shows a pack of Blood Claws rushing up the road to the farm, in the aptly named scenario "Battle at the Farm". The scenario started off as a Kill Team type scenario, with my wolf scouts attempting to silence Sons of Orar sentries. It didn't work out, and soon drop pods were raining down from the sky and Land Raiders prowled across the landscape. I can't rightly recall who won, but I do recall there was a rather epic battle with my Wolf Guard Battle Leader against a counts-as Pedro Cantor in from of the cottage! It was a great time.
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Thunderwolf Cavalry almost painted

 

 

 


Here are the trio of Thunderwolf Cavalry I've completed so far. Well, completed is a strong word. They are playable, if not finished. I'm still working on the reds, and the power armor hasn't received a final highlight, and there are any number of small details (wolf teeth, stone trinkets, pouches) that need some loving care.

I went for a bit of a spread in terms of equipment for my first three Thunderwolf Cavalry. A Thunder Hammer, a Storm Shield, and a "stock" option. They performed well in their inagural proxy game, but I am eager to give them a bit more table time now that they're graduated from plastic puppies glued to bases to finished models. I have two more dire wolves that I can green stuff into semi-acceptable Thunderwolves. Unfortunately I'm rather short on appropriately sized bases for now!

I've been painting sleek Elven myrmidons, and painting a few space marines is a pleasant diversion. The blends are difficult.

Magnus
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Wednesday, January 27, 2010

Thunderwolf "Cavalry"

 


I've been working on a stand-in for the Thunderwolf Cavalry, something that I can bring to a tourney that allows only Games Workshop figures. For this purpose, I have created the Huntsman and his hounds! The hounds are biomechanical constructs, with iron bones and steel jaws that can bring down any prey, while the Huntsman carries powerful weapons and the potent Storm Shield. This particular fellow, as a test piece, is only carrying a chain sword.

I started with a pair of Dire Wolfs from the fantasy Vampire Counts range. They required a great deal of green stuff to bulk out and cover in fur, along with the addition of a few eyeballs in previously empty sockets. Some pieces of exposed bone were left uncovered and shall be painted as steel. The Huntsman is simply assembled out of the new plastic kits with a leash made from a paperclip. He shall be primed and painted when I get a chance.

Magnus
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Magnetized Thunderwolf Wolf Lord

 

 


This is my first experiment with the Fenris Wolf from Heroclix. I used a dremel to shave down the sides and back of the base model, and sculpted on a simple saddle. The legs for my wolf lord were broken apart and glued into place, with a few bits green-stuffed. The rest was magnetized as I do not know what I'm going to run this fellow as!
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