Thursday, June 30, 2011

Larger Transport wreck in progress 2.5

Last night I had a few minutes of project time, and I took that opportunity to build a track unit for my transport wreck. Mixing up a tiny amount of RTV rubber to make the mold was the most challenging aspect of this part of the project, and as usual I mixed more than I needed. :-P



I have yet to clean up the edges of the cast piece, and have to cast many more to populate the crater with. There will be battle damage in the form of nicks and pitting done to the various cast pieces. I'd like to build a road wheel to fit these, similar to this:



I've already crafted a sprocket, or drive wheel, into the wreck, so having some of the more numerous road wheels scattered about would be nice.

Magnus

Tuesday, June 28, 2011

Larger Transport wreck in progress 2

I tore apart some bits on the previous version, and slapped this bastard together. I also constructed a few new sections and plates, and did some dremel damage to the pieces that were already there. My green stuff is rapidly depleting, luckily I have more on the way. :-)



And to show that its capable of packing in the most considerable payload I could have, here is a unit of 15 Blood Claws and a Wolf Priest crouching in the wreckage, ready to charge!



I'm happier with this version, but its far from done. I need to craft up some track units to lay all over the wreck. For that, I need to make a nice master and make a very small RTV mold. Then I cast up a number of nice track units and fit them together. I have to fill all the gaps in between to prevent air being trapped. Its a process!

Magnus

Monday, June 27, 2011

Larger Transport wreck in progress

...and I hate it so far. I feel this way in the midst of most projects, but this one in particular is giving me fits. The part of the upper hull and the front right trackguard feel wrong in many way. I'll be yanking those free and attempting another orientation this evening, I believe.




Bleh! I'm so torn on this one.

Thanks for reading,
Magnus

Wednesday, June 22, 2011

Dreadnought Crater, finished!

Its been a productive few days in Magnus' workshop! Many servitors have given their all to produce the finest exploded sci-fi walker crater currently available in the Western Hemisphere. I present to you, the Sci-Fi Walker Crater! These will be available for order on eBay shortly, or through me personally if you are local-ish.





And with some figures to show size comparison, and the playability of the piece:





A few pictures showing a walker on the crater for size reference:



Here are some pictures of the basic un-painted piece (well, dry-brushed to bring out the detail):




Thanks for reading,
Magnus

Tuesday, June 21, 2011

Dreadnought crater WIP pt. 3 - Test cast

Early this morning, I crept into my workshop and poured the first cast of my dreadnought crater. As it was so early, I wasn't able to use the usual agitation technique to remove bubbles from the cast (thumping and walloping the countertop next to the mold!). The first cast is always a test of the mold: are there trouble spots I need to fix? where do the air bubbles like to stick? how much mold release is appropriate for this piece?

The test cast is pictured below, with a very quick paint job to see detail better. I can see one large bubble on the sarcophagus rim, and many small bubbles in rivets and pipes. This is not unexpected, due to the lack of agitation. All in all, I'm pretty happy with how it came out.

From Magnus' Project Log




Thanks for reading,
Magnus

Monday, June 20, 2011

Dreadnought Crater WIP pt. 2

I made a little more progress on the dreadnought crater!



One blown up, scratch-built dreadnought carcass mounted to a shiny new crater. I made sure to add all sorts of broken cables and pistons. After this picture was taken, I went back and filled in a few problems spots with green stuff, and added a few more patches of sand and glue. Then I put another coat of watered-down wood glue over the top of the sand to seal it.

The HS-II rtv rubber (from Alumilite) is curing right now, and tomorrow morning I'll be able to make the first cast! I'll be giving it a quick drybrush and posting a picture tomorrow in the morning if I get up early enough. :-)

My next project in the crater series is a Land Raider-sized crater. I've got the base cut out and sanded, and the next step is to scratch-built the track units, armor pieces, etc.

Thanks for reading,
Magnus

Dreadnought Crater WIP

I started work on another couple craters this weekend. This time, at a friend's suggestion, I began work on Land Raider and Dreadnought-sized craters. The smallest first, as I wanted to see some progress. :-)

From Magnus' Project Log


This is the partially completed main body of the walker. You can see several gaping holes were blown into the sad fella (a frequent occurence IME). His arms are gone, and so are his legs. The main sarcophagus appears intact, perhaps this brave pilot will stride the battlefield once more?

From Magnus' Project Log


A few more bits and pieces will litter the crater, and of course I have to build up the walls of the crater itself. This crater does not have to support a squad of troops like the transport craters do, and so I am exercising my freedom in the third dimension just a bit. The goal is to make an interesting but functional piece of gaming terrain, to provide cover for troops but also to be accessible and not promote Wobbly Model Syndrome.


Thanks for reading!
Magnus

Friday, June 17, 2011

More firepower...

I've been wanting to try the Lascannon + twin-linked Plasmagun combination turret on the Razorback for quite some time, but haven't found a really satisfying conversion. I recently stumbled upon the Ded 'Ard blog's tutorial. I thought it looked great, and so I gave it a shot!




And a poor picture of the turret in place on the razorback:

From Magnus' Project Log


Thanks for looking!

Magnus

Thursday, June 16, 2011

Progress! towards fully painted list for OFCC

I've been busy, off and on. I have just completed the new bases for my Wolf Guard Terminators, so I painted them up. There was a touch of paint damage when I broke them off their old bases, but nothing that can't be touched up a bit at the last minute.
From Magnus' Project Log


My primary focus has been on completing the transports. I have one Razorback left to go, and after that it will be final details and weathering on the vehicles I've painted so far. Here is a pic of one of my Razorbacks:
From Magnus' Project Log


My lonely Land Speeder with Multimelta and Heavy Flamer:
From Magnus' Project Log

Tuesday, June 7, 2011

Modification to the OFCC list

I'm giving this list a try later this week. My changes from the last list include dropping the Lone Wolf and a Predator, for increasing the number of Wolf Guard and adding a Wolf Guard Battle Leader. I dropped a man from the second Grey Hunter squad, to allow the Battle Leader and Rune Priest to ride in the Rhinos or the Razorbacks, or if they're feeling sprightly, the Land Raider. Its all about options!

HQ
Wolf Guard Battle Leader
Frost Blade
Storm Shield
Meltabombs

Rune Priest w/ LL&MH

Elites
10 Wolf Guard
TDA, Combimelta, Wolf Claw
TDA, Combimelta, Powerfist
TDA, Storm Shield, Wolf Claw
TDA, Storm Shield, Wolf Claw
TDA, Heavy Flamer, Chainfist
TDA, Heavy Flamer, Wolf Claw
BP, CCW
PF, CM (wolf scouts)
PF, CM (grey hunters 1)
PF, CM (grey hunters 2)
Land Raider Crusader w/ EA, MM

5 Wolf Scouts
Meltagun

Troops
8 Grey Hunters
Meltagun
Wolf Standard
Rhino w/ Dozer

8 Grey Hunters
Meltagun
Wolf Standard
Rhino w/ Dozer

5 Grey Hunters
Plasmagun
Razorback w/ TLLC

5 Grey Hunters
Plasmagun
Razorback w/ TLLC

Fast Attack
Land Speeder w/ MM/HF

Heavy Support
5 Long Fangs
4x ML

5 Long Fangs
4x ML