Tuesday, August 13, 2013

WIP Wolf Priest with Jump Pack

I had so much fun with my Skyclaws last weekend! I had them led by my previous jump pack character model, a Wolf Guard Battle Leader. He did well in many of the games, but the Sky Claws ran away at least once a game after failed morale checks. They also have a problem with hitting the foe and wounding them!

It turns out there is a solution to this problem, for about the price that I pay for my pint-size Wolf Guard Battle Leader badass. That is a Wolf Priest with a Jump Pack. He gives them Fearless and Preferred Enemy against a unit type I declare at the beginning of the game (usually infantry, but in a few games I've been known to declare monstrous creature so I can reroll those krak grenades!).

Fraki the Fearless. Ready to bash some heads!

I've taken my old Wolf Priest and snapped him into pieces with a terrible fury. Another old Wolf Guard had his legs removed and chopped apart. The resulting pieces were reassembled into a fell abomination known as Fraki the Fearless!

I have quite a bit of green stuff work ahead of me. I want to add some filigree and fanciness to his leg armor to match the rest of him, and to justify the Runic Armour that I'll be purchasing for him a good deal of the time. He'll be costing me 145 pts to field, a slight increase over the Battle Leader but a better support piece for the unit, and with that jump pack he will be able to move to other squads and bolster the battle line wherever he is needed.

I wish I could add a Wolf Guard Pack Leader to a Skyclaw unit, but that option is missing from the codex. Oh well! Maybe next time.

Thanks for reading,

Wednesday, August 7, 2013

Space Wolves Contemptor Dreadnought

First off, apologies! This guy is not quite finished. I got the painting done and wanted to share him, despite his criminal lack of basing. I used all of my wood glue and snow for club terrain projects and haven't replenished my supplies yet.

With that said, here is my newest toy! Uthar Wintersworn will stomp onto the field of battle very soon.

I scratch built a Kheres assault cannon out of the heavy bolter arm I had, with plasticard, wolf bits and an assault cannon from the Venerable dreadnought kit. I think it turned out okay. The Dreadnought fist with built in heavy flamer is a fun piece of kit. I didn't get too creative with it, but you can pose those fingers any which way.

I painted an engine glow in the same manner as I paint my melta weapons and power weapons. I don't see a whole lot of engine glow effects on dreadnoughts, but I figured with this guys super-atomic reactor he should have some sort of visual cue to let you know that he might explode violently at any moment.

It says "Uthar", and the other runes are R C, for Ragnar's Company.
 I really like how the wolf head under the barrels of the assault cannon turned out, and the battle damage is obvious without being too over the top I hope!

I played around with blues and purples and chestnut ink to get the barrels to look heat-stained. Did I get it? Or does it just look weird?


His left shoulder bears the insignia of Ragnar's Great Company, and the runes U and S, for Uthar the Slayer. Below the wolf's head, the armour reads "SLAYR", in reference to his wanton ferocity that has resulted in the deaths of his kin. His actions have chosen the cold of the winter over the warmth of the hearth, and earned the Saga of the Forsaken. 

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Monday, August 5, 2013

Ragnar Blackmane, and Blood Claws!

Ragnar Blackmane!
I don't run him as Ragnar, instead I use him as a Wolf Lord with a Frost Blade, Runic Armour, a Meltabomb and the Belt of Russ. That gives him just enough juice to take out all the troops while my Wolf Guard Pack Leader gets chumped by the opposing character in a challenge. It has worked well so far! and the extra points let me run a second HQ for fun. I might bring Ragnar Blackmane himself out some time, but I was always so disappointed when he couldn't use those Warrior Born extra attacks. :-(

I painted up 15 Blood Claws recently, 9 of which are pictured here with their Wolf Guard Pack Leader. He carries only a Frost Blade, and this squad has really surprised me with their effectiveness. I think that is more a mark of shame for the Grey Hunters they have replaced, than a mark of distinction for the Blood Claws! I modeled them up with axes from an Avatars of War Dwarven Berserkers kit. I especially like the two-handed axeman. :-)

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Space Wolf Objective Markers

These are my Space Wolf objective markers, made out of bits from the bits box and some stones from the driveway. The center objective is a turn counter, and the smaller base is magnetized so it rotates smoothly. It has been very helpful so far! I seldom forget what turn it is anymore.

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Here are the finished Skyclaws, with their babysitter Wolf Guard Battle Leader. He rocks some face with his Power Axe and Runic Armor. So far he has been a VIP in several games! I saw the new Lord Executioner Space Marine captain, who looked way too Ultramarine for my tastes. So I broke out the bits box and assembled him to go along with this ravening pack of nutjobs with jetpacks.

I run them in a 10-man squad, with a Powerfist and the Mark of the Wulfen upgrade. So far, I've forgotten to EVER roll the MotW attacks in any of my games. Seems like a great use of 15 points, eh? The Powerfist is pretty disappointing too! 3 attacks on the charge, then back to 1 after that.

So far they have taken down Incubi, a Maulerfiend, Noise Marines, and more Noise Marines. Not bad!

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Thunderwolf Cavalry

I took some nicer pictures of my Thunderwolf Cavalry unit. My light setup isn't very big so I couldn't get a very nice group shot. 

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Tau Allies so far

I took some pictures of my Tau allies so far. The Cadre Fireblade is a custom job, and I think he came out alright!

Cadre Fireblade and Firewarriors
Crisis Suits with TL Fusion Blaster and Plasma Rifle

Sunshark Bomber

Broadsides, one new and one old with a gun upgrade
Thanks for reading,